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iPhone 6S Review

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The new iPhone 6S and 6S Plus look the same (except for the metallic-pink rose gold model) as last year's iPhones. In a lot of ways they also feel the same. But there are hidden advantages at play. The newest, boldest tech is a new pressure-sensitive touchscreen technology called 3D Touch. There are lots of other improvements, too: better cameras. Better overall system speed. And always-on (and I mean always-on -- unless you turn it off) Siri. And, something I didn't even get a chance to test fully: a completely redesigned construction with a reinforced glass screen, which Apple promises is sturdier all-around. We'll get to that in the next few weeks, but that alone could make a difference for a lot of would-be buyers.
3D Touch might be the "Next Big Idea" in touchscreens and interfaces. But does it make these new iPhones must-haves for that reason alone? I think it will, down the road, when more apps are here. But right now, its software advantages are subtle.
I spent a week with the iPhone 6S and 6S Plus (in rose gold and gold, respectively), taking them everywhere I went, from farmer's markets in New Jersey to tailgating at a New York Jets game, to commuting on New Jersey Transit through the Meadowlands and to my kid's meet-the-teacher night. I showed them to my friends, my family, anyone I met and got their opinions, too. (For on-the-fly impressions, check out my weekend diary.)
I might take the miracle of tiny, powerful smartphones for granted, but I can't shake the feeling that the iPhone 6S doesn't, at this moment, have the "one big thing" to make people want to upgrade from the 6. That doesn't mean it's not a better phone, of course it is. Right now, however, it's a promising upgrade from the iPhone 6, not a revolution.
But if you've been holding off on getting an iPhone for a while, don't wait anymore. Get this one (or its big-screen sibling, the 6S Plus). Just make sure you don't buy the 16GB model.

3D Touch: Amazing hardware needs killer software.

Press in on the iPhone 6S screen and new fascinating things happen. A pop-out window emerges. Little menus appear. You feel a buzz, or a light click. Much like the Apple Watch , these iPhones let you push in on the screen to accomplish small tasks. Apple calls this 3D Touch. And it's the boldest new tech on these iPhones by a mile.
It's a cool idea, but as I've discovered showing it to my family and friends, it's not entirely intuitive at first. Yes, its promises could be vast. But 3D Touch ends up being used very tentatively in the iPhone 6S and 6S Plus software at the current moment: it mostly adds either pop-up "quick action" menus from apps on the home screen, or adds "peek" and "pop" to apps, expanding links or messages into previews that you can then open up fully, or tuck back away by lifting your finger. Some apps do a lot with these new ideas, especially Mail.
Peeking-and-filing emails can transform how that app is used. But a lot of people who try it for the first time don't realize how to take advantage of 3D Touch. There's no tutorial. And for the most part, 3D Touch isn't essential yet. Until it starts to be incorporated into more apps -- and in a more useful fashion -- I wouldn't be surprised if a lot of people forget that it even exists.
I like using 3D Touch to preview links, or to pop-up related apps. When I hold an app and see a menu of extra options under my thumb, it feels almost like a computer, not a phone (the latest MacBooks, which utilize a similar but less sensor-studded trackpad technology Apple calls Force Touch, have pop-up previews in Safari, too). Apple's building a common language, and evolving what your phone-sized computer can do.

Pop-out previews are a really clever idea; links within Safari preview Web pages without any actual clicks. The ability to pull up menus in the iPhone almost feels like right-clicking on a computer and getting a contextual menu. It's helpful, and surprisingly utilitarian. But you don't need to use it, you can always do things the same old way as always, with regular touch controls. You can even turn 3D Touch off. And, those menus that pop up don't offer all the options I'd want. They're not all that customizable, either: what 3D Touch does, or doesn't, do is mostly up to app developers. A good handful of apps have emerged to take advantage of 3D Touch, but it's going to take a while before it feels widespread.


Maybe that's why 3D Touch doesn't feel essential yet in iOS. But the apps that are emerging to take advantage of it are slowly coming, and those could get really interesting. Imagine pressure-sensitive music apps. Art apps. Games. Remotes -- controlling a drone with 3D Touch toggles to gently control directions, for instance. You could press down to change brush strokes when painting (the new Notes app already allows this). You could press down harder on virtual piano keys (Smule's Magic Piano app added this function already). Racing games can get analog gas pedals (AG Racer added this, and it's one of the best demonstrations of 3D Touch). I could see it working as a virtual dimmer for smart home remotes.
I want more. I've started 3D touching every icon, every menu; I want 3D Touch in all my apps, everywhere. It's weird when it isn't. I want smarter 3D Touch menus, smarter extra features. It's legitimately better to have it than not have it, but I don't expect its killer apps to emerge for at least a couple of months. And iOS could use splashier ways of taking advantage of it, too, like that animated lock screen. What if I could push through folders, or push-to-magnify, dipping in and out of views?




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